# Storage
With storage class, we can save user's data. to do this we should create a class in the database and after that, we can store our user data. It helps us to manage different data for any purpose.
# Create Class
We can have classes like sets, weapons and etc, we want to store data.
For example, here we've created a weaponsUsersHave class to store data of user weapons which that user bought. To create classes we should use DataObject and create new instance of that and then use CreateClass method to send our request.
DataObject data = new DataObject("weaponsUsersHave");
data.add("weapon-1", "M16");
data.add("weapon-2", "M4");
client.Storage.CreateClass(data, (res) => { Debug.Log(res.Message); });
Supported types
| Types |
|---|
| String |
| int |
| float |
| double |
| byte |
to save bytes you should convert bytes to string
string stringData = Convert.ToBase64String(file.bytes);
# Update Class
If the user creates a class we can update them by their keys. for doing that we can use UpdateClass method.
DataObject data = new DataObject("weaponsUsersHave");
data.add("weapon-1", "AK117");
data.add("weapon-2", "XPR-50");
data.add("weapon-3", "Type 25");
client.Storage.UpdateClass(data, (res) => { Debug.Log(res.Message); });
# Fetch Data
After creating the class we can fetch data by using FetchData method
client.Storage.FetchData("weaponsUsersHave", (res) =>
{
Debug.Log(res.Message);
Debug.Log(res.Data[0]["weapon-1"]);
});
# Increment Value
If we have numeric values we can increase or decrease them by using IncrementValue method
DataObject data = new DataObject("info");
data.increment("xp", 2);
client.Storage.IncrementValue(data, (res) => {});
Here we add 2 more value to our XP
TIP
For decreasing just put minus
# Delete Object
For deleting the whole class we can use DeleteObject method
client.Storage.DeleteObject("info", (res) => {});